Interview: Kaz Ayabe & Attack of the Friday Monsters!

Published on August 20th, 2013 | by Andrew Vestal

Kaz Ayabe talks with us about Attack of the Friday Monsters! A Tokyo Tale, 1971, Ultraman, Western and Eastern nostalgia, and how the silent films of Yasujirō Ozu influenced the game design. Gaming Intelligence Agency: Was ... Read More


Gone Home: Coming to See the Light

Published on August 19th, 2013 | by Nich Maragos

SPOILER WARNING: The following is an in-depth discussion of certain aspects of Gone Home and should not be read until after completing the game. The player character of Gone Home is Kaitlyn Greenbriar. The center of ... Read More


Gone Home: Quiet Grrrl

Published on August 15th, 2013 | by Nich Maragos

There’s a ghost in Gone Home. There are a lot of them. You may or may not hear them in the sounds of the Greenbriar mansion settling or the wind and rain howling outside, but you’ll ... Read More


Picross e: Brain Training

Published on August 13th, 2013 | by Nich Maragos

I’ve never played a bad electronic implementation of Picross. Mario’s Picross, Illust Logic, Picross DS; they’ve all eaten up many hours of my life and caused more sleepless nights than any other genre of game. But ... Read More


Papers, Please: Games Without Frontiers

Published on August 12th, 2013 | by Andrew Vestal

Brutalist architecture is a style of architecture most commonly associated with the failed socialist and communist states of Eastern Europe and the former USSR. Few people remember those concrete structures fondly; Prince Charles once quipped that ... Read More


The Yawhg: Expecting the Unexpected

Published on August 8th, 2013 | by Nich Maragos

“The Yawhg will be here in six weeks,” you are told up front, “and no one expects it.” From there, you take control of two to four mechanically-identical characters, knowing to expect something-but not what. Once ... Read More


You Don’t See Any SEX Here: Broken Adventures

Published on August 6th, 2013 | by Andrew Vestal

Irony be damned-these games are terrible. Terrible on purpose, but that doesn’t make them any more fun or playable. Erotic, ostensibly, though that’s highly debatable. Still, if they’re broken, it’s in the way all games used ... Read More


Attack of the Friday Monsters: Magical, Realism

Published on July 31st, 2013 | by Andrew Vestal

Everyone has a favorite Ghibli movie. (Well, they should.) Mine is different from most – it’s not even directed by Miyazaki. It’s Mimi o Sumaseba, released in English as Whisper of the Heart. The movie’s emphatically ... Read More


Antichamber: An Antireview

Published on July 23rd, 2013 | by Cormac O'Connor

This is not a review of Alexander Bruce’s Antichamber. Certainly, you could deconstruct the game and assign it point scores for things like sound and presentation. You could do the same for the Mona Lisa or ... Read More


The Swapper: Think Like a Dinosaur

Published on July 19th, 2013 | by Andrew Vestal

In James Patrick Kelly’s 1996 Hugo-winner novella “Think Like a Dinosaur,” humanity has been given the gift of the stars by a reptilian alien race: the Hanen, nicknamed “dinosaurs.” Most people think that interstellar travel works ... Read More


Final Fantasy V: Misremembrance of Things Past

Published on July 17th, 2013 | by Andrew Vestal

The first time I played Final Fantasy V was almost 20 years ago, in 1995. The game, passed over for U.S. release, had already achieved legendary status. My friend had imported a copy for an unbelievable ... Read More


I Gatcha Babe: Monetization and Puzzle & Dragons

Published on July 5th, 2013 | by Andrew Vestal

GungHo Online Entertainment is the current darling of the mobile game industry. Their smash hit Puzzle & Dragons has more than 16 million users in Japan, and just surpassed 1 million in South Korea. The game ... Read More

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