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Published on December 20th, 2013 | by Andrew Vestal

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Gaming Intelligence Agency’s Game of the Year 2013 Awards

First Place (tie): 868-HACK, Animal Crossing: New LeafAntichamber, Attack of the Friday Monsters! A Tokyo Tale, Bioshoot InfiniteBrothers: A Tale of Two Sons, Device 6, DivekickGone Home, Guacamelee!Hate Plus, The Legend of Zelda: A Link Between WorldsLuxuria Superbia, Minecraft, The NovelistPapers, Please, Puzzle & DragonsRogue LegacySaints Row IV, Shin Megami Tensei IVThe Stanley ParableSteamworld Dig, The SwapperThe Yawhg.

Runners-up: All the rest.

2013 was an amazing year for games. Big games, small games, mainstream games, indie games, PC games, console games, portable games, mobile games. It’s hardly worthwhile to rank them – so we won’t. Trends we like include procedural generation, experimental gameplay techniques, a healthy respect for player freedom, and small teams where you can still feel the creator’s personal touch. In 2013, the best games – and the most successful ones – were actually games again, not barely-interactive linear narratives. And that has us feeling good about the future.

See you in 2014!

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About the Author

Founder. Still likes videogames, but for different reasons. Has two cats.



3 Responses to Gaming Intelligence Agency’s Game of the Year 2013 Awards

  1. offended_person says:

    I didn’t read this, but I ctrl+f’d The Last of Us and it came back with nothing, so obviously this is terrible and so are you.

  2. Ryan Saltzman says:

    The Gaming Intelligence Agency? Jesus… this brings me back to 1998 in a big way.

  3. SpecialNewb says:

    I guess maybe you want to be all Leigh Alexander-y and such, but it seems weird that Last of Us wasn’t on there.

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